In practical terms, more frames per second mean we see more images, making the movement more fluid and allowing us to perceive more details in a scene. And when it comes to gaming, we are at a moment where 60 frames per second is always a rule, while some platforms can go beyond 120 frames per second. Part of the reason why films feel different from internet videos is that the latter can reach 30 and even 60 frames per second. As a result, the 24 frames per second rule also helps define theatrical projections' specific looks. That’s the minimal amount of structures needed to create the illusion of fluid movement and has been conventionally used in filmmaking for more than a century now. ![]() That means we see 24 images in just one second every time we watch a movie. ![]() ![]() Since the inception of movie theaters, theatrical releases have been shot and distributed with 24 frames per second. Avatar: The Way of Water is the first installment of Cameron’s sci-fi universe to use High Frame Rate technology, also known as HFR.
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